15 April 2026·Research · Regional·5 min read

State of Esports in the GCC & MENA: 2026.

The Gulf has moved from esports spectator to esports operator faster than any other region in the world. Three national strategies, two flagship competitions, one Olympic announcement — and a structural set of questions for federations, ministries, and investors.

In this briefing

Saudi Arabia: from spectator to host

Saudi Arabia has emerged as the single most consequential national esports market. The Kingdom's National Gaming and Esports Strategy, announced in 2022, targets a contribution of more than SAR 50 billion to GDP by 2030 and the creation of 39,000 jobs.[1] The Esports World Cup, hosted annually in Riyadh, has rapidly become the largest prize-pool tournament in the discipline. In 2024, the IOC awarded the inaugural Olympic Esports Games to the National Olympic Committee of Saudi Arabia, with hosting rights for 12 years.[2]

Strategically, this means three things: athletes resident in or competing in the Kingdom will be in the IOC pipeline by 2027; sponsorship and broadcast rights have a definitive regional anchor; and the talent identification window for the first Olympic Esports Games is now closing.

UAE: a layered, city-led strategy

The UAE's approach is multi-emirate. Dubai's Program for Gaming 2033 targets a top-10 global gaming city status and 30,000 new jobs.[3] Abu Dhabi's AD Gaming initiative, sitting under the Department of Culture and Tourism, anchors federation, education, and tournament activity in the Emirate.[4] The UAE's National AI Strategy 2031 creates a parallel pull for AI literacy and youth talent that aligns naturally with esports performance pipelines.[5]

The structural advantage of the UAE model is layering: federation-level, city-level, and ministry-level activity each have distinct mandates, which creates more institutional surface area for partners — and more coordination work for any federation seeking national pathway alignment.

Qatar & the wider Gulf

Qatar, Bahrain, Kuwait, and Oman are at earlier stages of formal strategy. Qatar's experience hosting major international sporting events (notably the FIFA World Cup 2022) creates infrastructure spillover — venues, broadcast capability, and operational expertise — that map directly to esports tournament hosting. Across the wider Gulf, the question is less about market demand (which exists) and more about institutional governance: who licenses, who safeguards, who certifies pathways.

The talent gap

Across the GCC, talent identification remains the largest unsolved problem. Esports talent is overwhelmingly self-discovered through online play, then claimed by federations only after the player has reached visible competitive level. There is currently no widely deployed regional talent identification system that uses scientific assessment to surface high-potential players before they have already broken through.

This is the strategic gap KALM's COMPETE framework and KALMind cognitive platform are designed to close. School-level cohorts can baseline cognition, vision, and motor response across hundreds of students per institution. Regionally, those baselines could form the basis of a national talent register comparable to what traditional sports federations already maintain.

Open questions for 2026 and beyond

  1. Who owns athlete protection in the region? No single regional body currently aggregates safeguarding standards across the GCC esports ecosystem. The opportunity to build one is open.
  2. How will Olympic-eligible athletes be selected? The IOC has confirmed the host but not the qualifying pathway for 2027. Regional federations should be designing their selection systems now.
  3. What is the role of the school system? Esports is moving into UAE and Saudi schools. The regional question is whether it does so as co-curricular activity, accredited qualification, or talent-identification programme — or all three.
  4. Is there a regional NIL framework? Personal commercial deals for esports athletes — including minors — are happening at scale. There is no aggregated regional policy. (See our briefing on NIL in esports.)
"The Gulf has the capital, the venues, and now the Olympic anchor. The next decade is about translating that into athlete pathways that can win on the world stage."

To discuss a federation, ministry, or investment-thesis engagement on regional esports strategy, contact KALM.

References

  1. Kingdom of Saudi Arabia — National Gaming and Esports Strategy. my.gov.sa
  2. International Olympic Committee — Olympic Esports Games to be hosted in Saudi Arabia. olympics.com
  3. Government of Dubai — Dubai Program for Gaming 2033 announcement.
  4. AD Gaming — Department of Culture and Tourism, Abu Dhabi. adgaming.ae
  5. UAE — National Strategy for Artificial Intelligence 2031. ai.gov.ae
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